At the heart of an animator’s job is the ability to build and manipulate 3D models. The tools that an animator uses can vary a great deal, but the end result is the same-a quality 3D model that fits the particular job.
Although 3D has been the tool of choice for thousands of animators for many years, the new tools can now serve the needs of just about anybody wanting to do 3D modeling and animation.
You now have the ability to choose between three different modeling methods, Polygonal, Patch, and NURBS, in the base package. You can further extend the software with plug-ins, but there is little need to do so unless you have specific requirements that 3D cannot meet out-of-the-box.
This first chapter explores what is possible in modeling technology as it relates to 3D Studio MAX. You will see how the three modeling methods are defined as well as how they work. Perhaps most importantly, you will see what methods work best in a given situation.
Specifically, modeling covers:
– Modeling technologies and methods
– Strengths and weaknesses of each modeling type
– Choosing the right modeling type
– Picking a place to start your model
As mentioned before, we can distinguish three types of modeling: Polygonal, Patch, and NURBS. With three different technologies at your disposal, the possibilities are endless.
However, knowing how each works, as well as its strengths and weaknesses, can help you in choosing the right one for the job. It is important to point out that although the three technologies are functionally different, they should not be treated as separate parts of 3D.
Where possible, you should try to merge them in your model. There is nothing wrong or taboo with mixing polygons and NURBS, for instance. What matters is the end result-no matter how you get there. Modeling you will explore the various modeling methods as well as their strengths and where they fall short.
If you are new to modeling in 3D, this is a great place to find out what modeling types might work for your project. If you are already a seasoned animator, this section should serve as a reference for your day-to-day modeling tasks.
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